With the enemy stunned she can either use a blast from the staff to once again create distance or close the gap and finish off her opponent with the sword. She can use the staff’s projectiles to attack from far away, but when the enemy gets closer, use the hammer skill to the stagger the enemy. One example of this is Hilda can be equipped with the staff and sword, but also have a skill that’s linked to the hammer. Each weapon handles differently, but the beauty is the player can mix and match attacks with different weapon combos. These weapons include sword and shield, daggers, hammer, spear, staff and bracelets. Hilda is armed with six different weapons, two of which can be equipped at once. The choices Hilda makes in her adventure do eventually have an impact on things and the effort that went into constructing the world makes those choices feel like they matter. Many NPCs have many dialogue options that tell the tale of their own personal experience with what has happened in Aphes, not to mention the countless notes and signs scattered throughout the world to help fill in all the narrative gaps. A lot of work went into creating the lore of this world. But with her impressive combat skills and desire to help those in need, she ends up taking on the many challenges in a world inspired by Greek and Roman mythology. Whether it be miscreant thieves, gigantic monsters, despotic slavers or cultists, there’s no shortage of problems to solve. Upon her arrival to Aphes she encounters events that she never could have anticipated. She has traveled to the cursed city of Aphes in hopes of locating her missing father. The player steps into the boots of Hilda, a young warrior from the Northwind Legion. It does add a lot of more traditional RPG elements and makes a more accessible game based off a Dark Souls template where maybe it could be called a soulslite. What constitutes a true soulslike game can be debated, but it’s difficult to deny that Asterigos: Curse of the Stars drew a great deal of influence from this subgenre. Soulslike games borrow many elements from that one well known series that’s notorious for its high level of difficulty. Common examples that spring to mind are roguelike, metroidvania and the more recent soulslike. There have been a few games in history that were so unique or impactful that their names have been turned into their own genre.
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